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Standard Dice Notation The number of faces on a die and the number of dice used in a game are conventionally notated as a short sequence of characters. Regular six-sided dice are notated as d6 and eight-sided dice are d8. The d represents the die. The number of sides on the die is represented by the number following the d. If you're throwing more than one die, then precede the letter d with the number of dice you're using. So three dice that are six-sided are notated as 3d6 and four dice that are ten-sided are notated as 4d10. The number of dice used is represented by the number preceding the d. The notation can be modified with a mathematical operator and number. So 2d6 - 3 means two six-sided dice totalled and then subtracted by 3. The operator could be either: -, +, x, /. XdY [-] [+] [x] [/] N X dice with Y-sides operated on by (-, +, x, /) with number N. A second roll of different dice could be used instead of a fixed operating number. XdY [-] [+] [x] [/] AdB The first roll of X dice with Y-sides is operated on by (-, +. x, /) with a second roll of A dice with B-sides. d% represents a percentile dice. That is one with 100 faces. Two ten-faced dice numbered 0 - 9 and 00 - 90 can be used as percentile dice. Two ten-faced dice numbered 0 to 9 can be used with one die representing 10s and the other representing units. If both dice are rolled 0 then the roll represents 100%. Twenty-faced dice are sometimes numbered 0 to 9 twice and can be used as percentile dice in the same way. Polyhedral solids with semi-regular sides are notated as the number of sides of the regular shaped faces around any vertex (corner). So if a vertex is composed of a triangle and two octagons we notate it as (3, 8, 8). A vertex composed of a triangle and two hexagons is notated as (3, 6, 6).
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